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Seriously play the news in the classroom

Fostering critical thinking in news literacy through gamification in education

NewsArcade@Classroom is a fun and educational continuation of the NewsArcade – Seriously Play the News! project. It was first created to turn real news stories into games, helping young people understand the news better. NewsArcade@Classroom is made for students aged 12 to 25 and helps them to think more critically about what they read or see online, understand how the media works, and create their own news stories via our educational authoring tool. It also gives teachers useful tools and resources to teach media and information literacy in an engaging way.

IN2 is leading the work on new educational formats and build the project's authoring tool. Furthermore we develop and provide a Community of Practice on the topic of gamification of news for media literacy.

Seriously Play the News

NewsArcade addresses media challenges by using gamification to enhance young adults' news literacy and critical thinking, tackling disinformation and strengthening audience engagement. It introduces a gamified, real-time news format to innovate how media delivers content. IN2 leads technical management, development, and creates the NewsArcade authoring tool.

IN2 is responsible for the technical management of the project, leads the development activities and creates the authoring tool for the NewsArcade gamified news format.

Renewing the book experience

The book of the future is playing out now. MÖBIUS provides immersive tools to experience books in a more interactive way.

Möbius was born to invigorate European book publishing by re-modelling the traditional value chains and business models. The main challenge we address is to embrace the prosumers’ potential as valuable contributors, drivers of new products and services, including new enriched media experiences.

IN2 is one of the main technical partners in the project and responsible for the design and development of interactive book experiences.

European Data Incubator

Unlocking data-driven innovation for European SMEs

Removing barriers to data access and innovation to help SMEs grow within Europe’s data economy

IN2 has been selected for the European Data Incubator (EDI) programme, as one of the brightest Big Data start-ups in Europe. EDI gives the most innovative companies the opportunity to tackle real-world challenges set by corporates across Europe.

After pitching to a jury of technical experts, business experts and investors, we were chosen as one of the top 18 start-ups and SMEs from a pool of 208. We are going to solve the challenge set by VRT: Automatic Chaptering of Video Content.

The Podcast Search Engine

MIXTAPE improves podcast discovery by enabling topic-based search of individual episodes using speech processing and natural language understanding.

Podcasts have rapidly grown in volume and diversity, making discovery increasingly difficult, and MIXTAPE addresses this challenge by using speech processing and natural language understanding to enable topic-based search and personalised discovery of individual podcast episodes.

Digital privacy in mobile apps

CAP-A improves digital privacy awareness by crowdsourcing insights on how digital products handle user data and making terms of service easier to understand.

The project deploys a socio-technical solution based on collective awareness in order to improve the way digital privacy is treated by digital applications and services. The project delivers a global repository of consumer- and developer-generated content about the privacy behaviour of digital products, along with tools that will help consumers understand the Terms of Service and their implications via crowdsourced approaches and visual cues.

Free Viewpoint Video - Community of Practice

An intelligent Content Hub that aggregates and indexes social media and project content to showcase European immersive media research, support discovery, and foster collaboration among projects and stakeholders.

For the Hyper360 project we have built a Community of Practice (CoP) as a dynamic social media content hub that presents and promotes the results of European-funded immersive media research and innovation actions.

The Community of Practice allows to search for specific research topics, actions and stakeholders and explore the activities that they have published. It aggregates content from many social media channels together with RSS feeds from immersive media project websites. It allows in this way to learn about what other projects are doing, cross-fertilise ideas and create synergies among them, find stakeholders to test, pilot and deploy solutions and team-up with like-minded professionals and organisations. The CoP is built as a dedicated content hub on our Tellit solution and takes advantage of all the intelligent indexing and smart search and faceting facilities Tellit provides.

Digital Transformation - Knowledge Base

A scalable, EU-hosted content management platform for the Prometheus Knowledge Base, enabling automated aggregation, intelligent organisation, and advanced discovery of content from diverse digital sources.

An automated content management solution was delivered for the Prometheus Knowledge Base, providing a mobile-ready, fully responsive web platform operated entirely within Europe. The solution enables continuous aggregation of content from websites, social media channels, and direct uploads, with automated processing for different media types and flexible organisation into thematic projects, collections, and narratives. Advanced search, filtering, and analytics tools support efficient content discovery and monitoring, while embedding, syndication, and API access allow seamless integration with external systems, creating a robust and intelligent environment for managing and exploring knowledge assets.

Multimedia and Augmented Radio Creation: Online, Interactive, Individual

MARCONI brings radio experiences to the next level, enabling fully interactive and personalised radio solutions and integrating broadcast radio with digital and social media.

With MARCONI, listeners will be able to engage with live radio through their preferred communication channels in richer and more meaningful ways than currently possible, fostering stronger connections to radio brands and more personalised listening experiences. At the same time, radio professionals will gain a unified view of audience interactions, supported by automated engagement services that streamline communication and response. Together, these capabilities lead to deeper audience engagement and more responsive, listener-centred radio services.

IN2 leads the social media interaction and analysis services, the communication and exploitation activities and delivers digital tools for indexing and search content and visualising geo-located data.

TRUSTY

Trusted Social-Powered Multimedia Hubs

TRUSTY makes social-powered multimedia hubs secure, trusted, and malware-free.

This project strengthens the MyMeedia platform by ensuring that all aggregated links and user-uploaded files are malware-free, creating a safe and trusted environment for social-powered multimedia hubs. By integrating F-Secure’s security technologies into content ingestion and publishing workflows, TRUSTY protects users and the platform itself while giving MyMeedia a strong competitive advantage as a secure, European cloud service.

Fed4FIRE

Federation for FIRE

Docker-based, on-demand deployments to improve scalability and responsiveness compared to VM-based setups.

We run the DOCK experiment on the Fed4FIRE Future Internet Research and Experimentaiton facilities where we aim to improve responsiveness and user experience by being able to scale on demand application instances. In this project we will assess how new deployment set-ups based on Docker containers, new load-balancing mechanisms and on-demand allocation of resources can deliver advantages over VM-based configurations.

Digitally capturing unique skills in European traditional sports and games

RePlay preserves and revitalises traditional sports by transforming movement and performance into interactive digital heritage.

The RePlay project develops a technology platform to provide access and interpretation of digital content for Traditional Sports and Games (TSG). It enables so multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future.

IN2 works in the area of Interact and Preserve where we explore how sports museums can take advantage of their digital content and engage with museum visitors.

BonFIRE

Building service testbeds on FIRE

Scalable cloud infrastructures to power next-generation multimedia services for the creative industries.

On the BonFIRE multi-cloud infrastructure we conducted an experiment which aimed to assess from both a technical and business perspective the feasibility of deploying software services for the creative industries on the cloud. As such, we took advantage of the multi-site cloud-based Future Internet Research and Experimentation (FIRE) facility of BonFIRE in order to deploy, scale, validate and fine-tune our distributed multimedia management and publishing platform.

The eAccessibility Network

Bringing media and document accessibility knowledge together to support inclusive digital Europe.

In the eACCESS+ project, IN2 supported the creation of a shared European knowledge hub by contributing expertise in media and document accessibility. IN2 helped design and populate the eACCESS+ Hub, bringing together fragmented guidance and best practices into a single, practical reference point.

By collecting and structuring information on accessible documents and working closely with publishers and accessibility stakeholders, IN2 helped turn policy and standards into actionable knowledge that supports inclusive digital content creation.

IN2 contributed expertise in media and document accessibility in developing the eAccess+ Hub and collected in one place all information related to accessible documents. To this extend we also liaised with traditional publishers and stakeholders advocating for web and document accessibility.

Geospatial Information based Media Retrieval

Delivering the right information at the right moment through situation-aware mobile services.

Together with Pervasive Computing Research Centre at University Ulster we investigate the use of semantic technologies to enrich media with geospatial metadata across various data sources and facilitate media retrieval and reuse. Specifically the project creates high-level semantic models for media annotation, and develops methods to organise, query and visualise the semantically enriched media.

This project explored how dynamic, situation-aware information services can help users find the right information at the right time while on the move. IN2 contributed technologies for aggregating and semantically enriching media and data from diverse sources, making them searchable, contextual, and actionable.

By extending its media and location-based platforms, IN2 demonstrated how context, location, and personalisation can drive smarter mobile information services for tourism, transport, and community use cases.

Connected Real-Time Information

Turning social media into actionable intelligence for smarter emergency response.

SUPER is a joint effort of social media and security experts towards introducing a holistic, integrated and privacy-friendly approach to the use of social media in emergencies and security incidents. The project explored how social media can enhance security and emergency management, enabling authorities to better understand public behaviour, detect events in real time, and communicate effectively during crises. The project combined advanced analytics with real-world validation scenarios in civil protection and public safety.

IN2 played a key role as a social media aggregator and platform provider, contributing participatory, geo-aware interaction tools through its FollowThePlace platform. This allowed citizen-generated content to be captured, analysed, and transformed into meaningful insights, supporting faster, more informed emergency response. In this project we developed advanced automatic ways to segment information spaces and innovative tools to present, search and filter geotagged photos on maps. IN2 was also leading the project's dissemination.

Pushing multimedia research into practice

Turning intelligent multimedia research into scalable, real-world digital platforms.

IM3I+ advanced intelligent multimedia management by combining semantic technologies, scalable architectures, and user-centric interaction models. The project addressed the challenge of managing and reusing large volumes of multimedia content in dynamic web environments.

IN2 contributed the core platform and architectural expertise, enabling scalable media processing, semantic enrichment, and publishing workflows that bridge research results and real-world digital services.

IM3I+ demonstrated and implemented showcases built upon a flexible framework for importing, analysing, annotating, searching and publishing multimedia documents and collections. This framework became largely IN2's core platform and the project resulted to the offering of the MyMeedia service.

Adaptive Channels in Europe

Empowering professionals and consumers with adaptive, topic-driven access to Europe’s multimedia information streams.

EUTV – Adaptive Channels in Europe introduced a new way to explore and monitor multimedia content by transforming fragmented audio-visual streams into personalised, topic-aware channels. The project combined multimodal analysis, topic detection, and adaptive presentation to support both professional media analysts and everyday users.

Main results of EUTV include processing of multimedia streams, RSS, topic detection and tracking, tools for speech recognition and image and video content analysis. These results extended our platform and have been integrated into our Tellit service offering.

IN2 has conceived this project and was the scientific and technical manager of the project, shaping EUTV’s professional vision, leading user requirements, system design input, and real-world demonstration. By focusing on media monitoring, clipping, and user-centric interfaces, IN2 ensured that EUTV delivered practical value and a clear path from research to market.

Immersive Multimedia Interfaces

Enabling intelligent, scalable multimedia management through semantic and service-oriented technologies.

IM3I explored new ways to manage and interact with large-scale multimedia content by combining semantic technologies with intelligent media analysis. The project addressed the challenge of turning complex media collections into searchable, reusable digital assets.

IN2 was the technical and scientific manager in this project and contributed the core platform expertise, designing and integrating service-oriented workflows that support multimedia ingestion, enrichment, search, and publishing in scalable web environments.

The project builds the foundation for our MyMeedia platform and delivered an open architecture with integrated services and advanced solutions for experiencing, searching and accessing creative audio-visual content. It focused on enabling intuitive media production and supporting creative industries in delivering new forms of interactive, immersive and very high quality media.

Semantic Tools for Digital Libraries

Connecting digital libraries through semantic technologies to unlock smarter discovery.

SEMLIB brought Semantic Web technologies into the heart of digital libraries, transforming isolated collections into interoperable, intelligent knowledge ecosystems. By combining semantic annotation, recommendation, and Linked Data publishing, the project made digital content easier to discover, connect, and reuse across institutional boundaries.

IN2 led the development of Web of Data connectors and contributed to system design and specifications, enabling multimedia and digital library platforms to publish and consume Linked Data.

The semantic annotation and recommendation components have been integrated and made available in FollowThePlace. The semantic recommender was built as a generic system to support content-based recommendations and collaborative filtering.

Gateway to Archives of Media Art

European portal for discovering, accessing, and reusing media art archives.

GAMA, was the first portal in the world that provided access to a wealth of information about the works of both well-known and emerging media artists from European collections of media art. The media art content originates from 8 European media art archives and could be searched and browsed on this navigation platform. The portal networks different databases housing textual and visual information on more than 10,000 works.

GAMA created the foundations for a European-wide portal for media art, offering multilingual, user-friendly access to digitised collections from leading archives. By aggregating a major share of Europe’s online media art holdings into one interface, the project aimed to boost discovery, reuse, and cross-border visibility.

IN2 contributed to the platform’s specification and integration approach and supported delivery through day-to-day project management, helping align partners and drive the portal towards becoming a central entry point for media art online.

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