All Projects > Tourism

Deploying and Demonstrating a 3D cultural heritage space

5Dculture enhances the Cultural Heritage Data Space with 3D assets, tools, and AI technologies, promoting reuse in Fashion, Archaeology, Architecture, and Tourism. IN2 leads the project, building a 3D professional community and driving storytelling in tourism.

IN2 coordinates the project and is the main responsible for implementing a community of practice for 3D professionals. IN2 also plays a key role in the Tourism Pilot, where we provide the tools for storytelling experiences.

Sustainable Rural Tourism Engine

SERRATE is a solution to help drive the flow of tourists to less visited sites or locations, especially in the rural areas just outside the very popular destinations.

IN2 was selected to participate in REACH, the European incubator for trusted and secure data value chains, which supports experimentation and the launch of innovative, data-driven products across multiple sectors.

Through the programme, IN2 developed SERRATE, a solution designed to promote sustainable tourism by guiding visitors towards lesser-known destinations. By integrating data from social media and other sources, SERRATE automates content analysis and storytelling, while allowing human oversight to ensure curated, meaningful engagement between tourists and local regions.

Digital tools for new forms of touristic engagement

CultureMoves is a user-centred project that develops digital tools for tourism and education by enabling the creative reuse of Europeana content, with a focus on intangible cultural heritage and dance

CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.

The project stands on 3 pillars:

  • Technology for content re-use adaptation and sharing
  • Real-life use cases for tourism and education
  • Intangible cultural heritage and more specifically dance

IN2 coordinates the project and develops the digital tools for community engagement and storytelling.

Content Management and Storytelling for the Social World

EMMA empowers destinations and event organisers to create interactive, media-rich stories that engage audiences across digital channels.

The EMMA Innovation Platform redefines interactive storytelling and content marketing by enabling richer, more engaging digital experiences. Designed for tourism destinations and event organisers, EMMA helps organisations connect with audiences through compelling, media-rich narratives powered by the latest ICT, social media, and information management technologies.

Coordinated by IN2, EMMA is developed in close collaboration with Fondazione Sistema Toscana, which manages the digital tourism presence of the Tuscany region, and the Frankfurter Buchmesse, the world’s leading publishing trade fair. Together, they ensure the platform addresses real-world needs and supports the commercialisation of next-generation content management solutions that enhance brand visibility, audience engagement, and cross-platform storytelling.

Public Space Navigation for All

Accessible indoor navigation that empowers independent mobility in Europe’s busiest transport hubs.

PAL set out to make large transport hubs truly navigable for everyone, especially elderly and visually impaired travellers. By converting static indoor maps into intelligent, accessible navigation services, the project enabled users to independently find their way through complex public spaces using mobile devices.

As project coordinator, IN2 led the technical vision behind PAL, delivering the core technologies for map annotation, indoor localisation, and accessible routing, and validating the solution in real airport environments — laying the groundwork for future commercial deployment.

Experiments in live social and networked Media experiences

Connecting places, people, and media through real-world Future Media Internet experimentation.

Within the EXPERIMEDIA project, IN2 delivered the Digital Schladming experiment, showcasing how Future Media Internet technologies can connect physical places with rich, socially driven digital experiences. By combining live data, social media, and multimedia content, IN2 created new ways for visitors to discover, share, and engage with a destination.

Digital Schladming was conceived as a hyperlocal service to manage, disseminate and promote information to visitors on what is happening now around Schladming. We were inspired by the concept of "Here and Now" and aggregated in real time textual content, social media, blogs videos and images into a responsive web-based application making it accessible in virtually all user devices.

The experiment validated scalable, service-oriented media platforms in a real tourism environment and generated actionable insights for both research and market exploitation, reinforcing IN2’s leadership in interactive, content-rich digital services.

Hyperlocal media with FollowThePlace

Location-aware, hyperlocal media experiences

Turning places into living digital spaces for local communication and engagement.

For Edinburgh and specifically the postcode EH1, we developed a hyperlocal media platform on the basis of FollowThePlace, identified services which require access to multimedia content, assessed how visitors and residents use these services for example choosing restaurants and foods, reporting council services and visiting cultural and city attractions.

Hyperlocal Media with FollowThePlace explored how digital platforms can connect people, places, and local services through location-aware media. IN2 designed and implemented a service that enables citizens and organisations to share and discover multimedia content based on where it matters.

Geospatial Information based Media Retrieval

Delivering the right information at the right moment through situation-aware mobile services.

Together with Pervasive Computing Research Centre at University Ulster we investigate the use of semantic technologies to enrich media with geospatial metadata across various data sources and facilitate media retrieval and reuse. Specifically the project creates high-level semantic models for media annotation, and develops methods to organise, query and visualise the semantically enriched media.

This project explored how dynamic, situation-aware information services can help users find the right information at the right time while on the move. IN2 contributed technologies for aggregating and semantically enriching media and data from diverse sources, making them searchable, contextual, and actionable.

By extending its media and location-based platforms, IN2 demonstrated how context, location, and personalisation can drive smarter mobile information services for tourism, transport, and community use cases.

Pushing multimedia research into practice

Turning intelligent multimedia research into scalable, real-world digital platforms.

IM3I+ advanced intelligent multimedia management by combining semantic technologies, scalable architectures, and user-centric interaction models. The project addressed the challenge of managing and reusing large volumes of multimedia content in dynamic web environments.

IN2 contributed the core platform and architectural expertise, enabling scalable media processing, semantic enrichment, and publishing workflows that bridge research results and real-world digital services.

IM3I+ demonstrated and implemented showcases built upon a flexible framework for importing, analysing, annotating, searching and publishing multimedia documents and collections. This framework became largely IN2's core platform and the project resulted to the offering of the MyMeedia service.

Travelling with your 6th sense

Exploring places through images, location, and semantic intelligence.

ImaGeo introduced a new way of discovering places by combining image recognition, geo-location, and semantic media technologies. By allowing users to capture a scene and retrieve contextual information with one click, the project reimagined how people explore destinations and cultural heritage.

ImaGeo implemented efficient example-based visual similarity search combined with location data to retrieve instant information for every object or scene captured with a camera. It provided so new browsing experiences for photo collections that can then be linked along their geo-temporal dimensions. The project formed the basis for our FollowThePlace service.

IN2 has conceived this project and was its scientific and technical manager. It contributed the core platform and media integration expertise, embedding image analysis and geo-temporal metadata into scalable workflows that support discovery, storytelling, and experience sharing across web and mobile devices.

Semantic Tools for Digital Libraries

Connecting digital libraries through semantic technologies to unlock smarter discovery.

SEMLIB brought Semantic Web technologies into the heart of digital libraries, transforming isolated collections into interoperable, intelligent knowledge ecosystems. By combining semantic annotation, recommendation, and Linked Data publishing, the project made digital content easier to discover, connect, and reuse across institutional boundaries.

IN2 led the development of Web of Data connectors and contributed to system design and specifications, enabling multimedia and digital library platforms to publish and consume Linked Data.

The semantic annotation and recommendation components have been integrated and made available in FollowThePlace. The semantic recommender was built as a generic system to support content-based recommendations and collaborative filtering.

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