All Projects > Community Engagement

Seriously play the news in the classroom

Fostering critical thinking in news literacy through gamification in education

NewsArcade@Classroom is a fun and educational continuation of the NewsArcade – Seriously Play the News! project. It was first created to turn real news stories into games, helping young people understand the news better. NewsArcade@Classroom is made for students aged 12 to 25 and helps them to think more critically about what they read or see online, understand how the media works, and create their own news stories via our educational authoring tool. It also gives teachers useful tools and resources to teach media and information literacy in an engaging way.

IN2 is leading the work on new educational formats and build the project's authoring tool. Furthermore we develop and provide a Community of Practice on the topic of gamification of news for media literacy.

User-driven applications and tools for climate-informed maritime spatial planning

OCEANIDS develops tools and applications that enable a more resilient and inclusive society in coastal regions via better-informed and integrated seascape management. The central concept is to collect, harmonize, and curate existing climate data services, making data accessible, reusable, and interoperable for developing local adaptation strategies.

IN2 supports the OCEANIDS project, advancing tools for a resilient Blue Economy. We lead the development of location-based social networks to engage communities and contribute to core technologies for data federation and curation.

Digital privacy in mobile apps

CAP-A improves digital privacy awareness by crowdsourcing insights on how digital products handle user data and making terms of service easier to understand.

The project deploys a socio-technical solution based on collective awareness in order to improve the way digital privacy is treated by digital applications and services. The project delivers a global repository of consumer- and developer-generated content about the privacy behaviour of digital products, along with tools that will help consumers understand the Terms of Service and their implications via crowdsourced approaches and visual cues.

Local social networks, powered at the edge

Say Hello is an edge-deployed application that enables ephemeral, location- and time-based social networks, allowing festival attendees to locally create and share multimedia stories while fostering private, community-driven interaction beyond centralized platforms.

Say Hello brings forward a closer integration of location and time, two components that we think are essential for social interaction and community building.

In the project, we have tested out our ideas about ephemeral and local social networks and gathered valuable feedback for providing a minimum viable product in this area. What made this project very special was that the entire SayHello app was exclusively deployed in a distributed fashion on the edge network, right on the street, thus having a number of advantages over a more classical cloud-based app.

Crowdsourcing and Engaging with Readers

A crowdsourcing and engagement application powered by Tellit as a headless CMS and dedicated content hub for gathering and engaging with book readers.

READ-IT is an interdisciplinary research project that explores evidence of reading practices in Europe from the 18th century to the present. Working in close collaboration with social scientists and digital humanities researchers, we developed innovative crowdsourcing applications to collect first-hand accounts and historical data on reading experiences.

The crowdsourcing platform follows a task-based, question-and-answer approach, allowing researchers to design and run targeted campaigns tailored to different demographics and research needs. Multiple campaigns can run in parallel and remain active for as long as necessary to gather sufficient data, enabling broad and inclusive participation. Anyone can contribute to the READ-IT project.

Contributions include text entries, documents, photographs, and videos, submitted directly by participants. To support accessibility and engagement, we developed several multilingual user interfaces for the campaigns, including a unique interface inspired by the experience of writing and sending a physical postcard.

Digital tools for new forms of touristic engagement

CultureMoves is a user-centred project that develops digital tools for tourism and education by enabling the creative reuse of Europeana content, with a focus on intangible cultural heritage and dance

CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.

The project stands on 3 pillars:

  • Technology for content re-use adaptation and sharing
  • Real-life use cases for tourism and education
  • Intangible cultural heritage and more specifically dance

IN2 coordinates the project and develops the digital tools for community engagement and storytelling.

Free Viewpoint Video - Community of Practice

An intelligent Content Hub that aggregates and indexes social media and project content to showcase European immersive media research, support discovery, and foster collaboration among projects and stakeholders.

For the Hyper360 project we have built a Community of Practice (CoP) as a dynamic social media content hub that presents and promotes the results of European-funded immersive media research and innovation actions.

The Community of Practice allows to search for specific research topics, actions and stakeholders and explore the activities that they have published. It aggregates content from many social media channels together with RSS feeds from immersive media project websites. It allows in this way to learn about what other projects are doing, cross-fertilise ideas and create synergies among them, find stakeholders to test, pilot and deploy solutions and team-up with like-minded professionals and organisations. The CoP is built as a dedicated content hub on our Tellit solution and takes advantage of all the intelligent indexing and smart search and faceting facilities Tellit provides.

Digital Transformation - Knowledge Base

A scalable, EU-hosted content management platform for the Prometheus Knowledge Base, enabling automated aggregation, intelligent organisation, and advanced discovery of content from diverse digital sources.

An automated content management solution was delivered for the Prometheus Knowledge Base, providing a mobile-ready, fully responsive web platform operated entirely within Europe. The solution enables continuous aggregation of content from websites, social media channels, and direct uploads, with automated processing for different media types and flexible organisation into thematic projects, collections, and narratives. Advanced search, filtering, and analytics tools support efficient content discovery and monitoring, while embedding, syndication, and API access allow seamless integration with external systems, creating a robust and intelligent environment for managing and exploring knowledge assets.

Multimedia and Augmented Radio Creation: Online, Interactive, Individual

MARCONI brings radio experiences to the next level, enabling fully interactive and personalised radio solutions and integrating broadcast radio with digital and social media.

With MARCONI, listeners will be able to engage with live radio through their preferred communication channels in richer and more meaningful ways than currently possible, fostering stronger connections to radio brands and more personalised listening experiences. At the same time, radio professionals will gain a unified view of audience interactions, supported by automated engagement services that streamline communication and response. Together, these capabilities lead to deeper audience engagement and more responsive, listener-centred radio services.

IN2 leads the social media interaction and analysis services, the communication and exploitation activities and delivers digital tools for indexing and search content and visualising geo-located data.

Content Management and Storytelling for the Social World

EMMA empowers destinations and event organisers to create interactive, media-rich stories that engage audiences across digital channels.

The EMMA Innovation Platform redefines interactive storytelling and content marketing by enabling richer, more engaging digital experiences. Designed for tourism destinations and event organisers, EMMA helps organisations connect with audiences through compelling, media-rich narratives powered by the latest ICT, social media, and information management technologies.

Coordinated by IN2, EMMA is developed in close collaboration with Fondazione Sistema Toscana, which manages the digital tourism presence of the Tuscany region, and the Frankfurter Buchmesse, the world’s leading publishing trade fair. Together, they ensure the platform addresses real-world needs and supports the commercialisation of next-generation content management solutions that enhance brand visibility, audience engagement, and cross-platform storytelling.

Spaces of possibility for the creative re-use of digital cultural content

Unlocking Europe’s digital cultural heritage for creative innovation and growth.

Europeana Space established Technical, Content, and Innovation Spaces — both physical and virtual environments — providing tools, guidelines, platforms for IPR management, and opportunities for experimentation through hackathons, workshops, pilots, and demonstrators. These activities supported creators, content providers, and businesses in developing new services and applications across sectors such as television, photography, dance, games, publishing, and cultural heritage.

Within this framework, IN2 led the development of DanceSpaces for the Europeana Dance Pilot, creating an open framework for exploring and reusing dance-related content that serves both the general public and professional audiences, and demonstrates innovative models for cultural content reuse.

Digitally capturing unique skills in European traditional sports and games

RePlay preserves and revitalises traditional sports by transforming movement and performance into interactive digital heritage.

The RePlay project develops a technology platform to provide access and interpretation of digital content for Traditional Sports and Games (TSG). It enables so multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future.

IN2 works in the area of Interact and Preserve where we explore how sports museums can take advantage of their digital content and engage with museum visitors.

Semantic Technology at your service

StoM applies semantic intelligence to improve search, browsing, and discovery across digital archives.

StoM builds on top of the research results of a previous Research for SME project called SEMLIB that produced two software components: a semantic annotation system and a semantic recommendation engine. These solutions improve searching and web browsing of digital archives for different user groups.

IN2 develops EventPlace, the solution on top of semantic technology services that allows event and destination managers who want to organise their event content (e.g. presentations, video recordings, video promotions, documents) and combine it with user-generated content (for example photos and videos from participants, sharing impressions of the surroundings) for an engaging experience for everyone.

Maximising the Impact of Cultural Research projects

Measuring and maximising the socio-economic and technological impact of digital cultural heritage initiatives.

MAXICULTURE was a European project that helped cultural stakeholders understand, measure, and strengthen the impact of digital culture initiatives through shared frameworks, evaluation methods, and knowledge exchange.

IN2 contributed to this activity with domain knowledge about the technologies involved assessing the technological impact and with developing a Community of Practice to make project results more widely known, scan their latest news and filter and search through their activities and public documents.

Experiments in live social and networked Media experiences

Connecting places, people, and media through real-world Future Media Internet experimentation.

Within the EXPERIMEDIA project, IN2 delivered the Digital Schladming experiment, showcasing how Future Media Internet technologies can connect physical places with rich, socially driven digital experiences. By combining live data, social media, and multimedia content, IN2 created new ways for visitors to discover, share, and engage with a destination.

Digital Schladming was conceived as a hyperlocal service to manage, disseminate and promote information to visitors on what is happening now around Schladming. We were inspired by the concept of "Here and Now" and aggregated in real time textual content, social media, blogs videos and images into a responsive web-based application making it accessible in virtually all user devices.

The experiment validated scalable, service-oriented media platforms in a real tourism environment and generated actionable insights for both research and market exploitation, reinforcing IN2’s leadership in interactive, content-rich digital services.

Hyperlocal media with FollowThePlace

Location-aware, hyperlocal media experiences

Turning places into living digital spaces for local communication and engagement.

For Edinburgh and specifically the postcode EH1, we developed a hyperlocal media platform on the basis of FollowThePlace, identified services which require access to multimedia content, assessed how visitors and residents use these services for example choosing restaurants and foods, reporting council services and visiting cultural and city attractions.

Hyperlocal Media with FollowThePlace explored how digital platforms can connect people, places, and local services through location-aware media. IN2 designed and implemented a service that enables citizens and organisations to share and discover multimedia content based on where it matters.

Geospatial Information based Media Retrieval

Delivering the right information at the right moment through situation-aware mobile services.

Together with Pervasive Computing Research Centre at University Ulster we investigate the use of semantic technologies to enrich media with geospatial metadata across various data sources and facilitate media retrieval and reuse. Specifically the project creates high-level semantic models for media annotation, and develops methods to organise, query and visualise the semantically enriched media.

This project explored how dynamic, situation-aware information services can help users find the right information at the right time while on the move. IN2 contributed technologies for aggregating and semantically enriching media and data from diverse sources, making them searchable, contextual, and actionable.

By extending its media and location-based platforms, IN2 demonstrated how context, location, and personalisation can drive smarter mobile information services for tourism, transport, and community use cases.

Connected Real-Time Information

Turning social media into actionable intelligence for smarter emergency response.

SUPER is a joint effort of social media and security experts towards introducing a holistic, integrated and privacy-friendly approach to the use of social media in emergencies and security incidents. The project explored how social media can enhance security and emergency management, enabling authorities to better understand public behaviour, detect events in real time, and communicate effectively during crises. The project combined advanced analytics with real-world validation scenarios in civil protection and public safety.

IN2 played a key role as a social media aggregator and platform provider, contributing participatory, geo-aware interaction tools through its FollowThePlace platform. This allowed citizen-generated content to be captured, analysed, and transformed into meaningful insights, supporting faster, more informed emergency response. In this project we developed advanced automatic ways to segment information spaces and innovative tools to present, search and filter geotagged photos on maps. IN2 was also leading the project's dissemination.

Travelling with your 6th sense

Exploring places through images, location, and semantic intelligence.

ImaGeo introduced a new way of discovering places by combining image recognition, geo-location, and semantic media technologies. By allowing users to capture a scene and retrieve contextual information with one click, the project reimagined how people explore destinations and cultural heritage.

ImaGeo implemented efficient example-based visual similarity search combined with location data to retrieve instant information for every object or scene captured with a camera. It provided so new browsing experiences for photo collections that can then be linked along their geo-temporal dimensions. The project formed the basis for our FollowThePlace service.

IN2 has conceived this project and was its scientific and technical manager. It contributed the core platform and media integration expertise, embedding image analysis and geo-temporal metadata into scalable workflows that support discovery, storytelling, and experience sharing across web and mobile devices.

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