Projects

Where research, technology, and impact meet

All Projects

Seriously play the news in the classroom

Fostering critical thinking in news literacy through gamification in education

NewsArcade@Classroom is a fun and educational continuation of the NewsArcade – Seriously Play the News! project. It was first created to turn real news stories into games, helping young people understand the news better. NewsArcade@Classroom is made for students aged 12 to 25 and helps them to think more critically about what they read or see online, understand how the media works, and create their own news stories via our educational authoring tool. It also gives teachers useful tools and resources to teach media and information literacy in an engaging way.

IN2 is leading the work on new educational formats and build the project's authoring tool. Furthermore we develop and provide a Community of Practice on the topic of gamification of news for media literacy.

AI in STEM Education to address Biodiversity challenges

The project addresses the urgent challenge of biodiversity loss by combining environmental education, STEM learning, and artificial intelligence (AI) in secondary education.

As ecosystems decline and species face increasing threats, the project empowers young people with the knowledge and digital skills needed to understand biodiversity, climate change, and the role AI can play in conservation.

AI4BioSTEM develops a structured curriculum and hands-on project guidebook that support teachers and students in applying AI ethically and practically to real-world biodiversity challenges. Through four AI-enhanced STEM projects, blended teacher training, and school pilots, AI4BioSTEM strengthens teachers’ professional development while engaging students in meaningful, inclusive learning experiences.

IN2 coordinates the AI4BioSTEM project, leads the curriculum development and provides its domain expertise and applications in the AI domain.

The No-Code Platform Powering the Future of Cultural Heritage

A powerful yet simple platform that helps anyone in the cultural heritage world design and share amazing interactive experiences.

Whether you’re a museum professional, a researcher, a creative freelancer, or a small cultural organisation, UNICHE gives you the tools to work together and bring cultural stories to life in multiple formats - without needing any coding skills.

IN2 leads the communication and dissemination activities and develops intelligent systems and tools to support content retrieval, story creation and curation for archaeological sites and museum exhibitions.

Online Competence Centre in 3D for Cultural Heritage

The Online Competence Centre in 3D for Cultural Heritage (3D-4CH) is an EU-funded initiative dedicated to transforming how cultural heritage is preserved, digitised, and shared through advanced 3D technologies, artificial intelligence (AI) and extended reality (XR).

The Centre will serve as a fully online hub for training, tools and best practices, empowering cultural professionals, researchers and institutions with skills, resources and certified learning opportunities. It supports the creation and enhancement of high-quality 3D cultural assets, fosters research and innovation, and encourages international collaboration — with a special emphasis on preserving and integrating Ukrainian heritage into a shared digital space.

IN2 leads the work package on impact measurement and long-term sustainability, works in use cases for storytelling and visitor engagement in XR and provides a community of practice for stakeholders.

3D Big Data for the Data Space for Cultural Heritage

Enrich and aggregate 3D heritage data using AI, enabling long-term storage, improve access, and immersive use in XR and educational applications across Europe.

3DBigDataSpace is revolutionizing digital cultural heritage by unlocking access to high-quality 3D data. Our mission: to make Europe’s cultural treasures more visible, usable, and immersive through AI, XR, and interoperable 3D technologies. By integrating datasets, enhancing them with smart tools, and powering real-world applications — from museums to cultural routes — we’re shaping a future where digital heritage is alive, interactive, and accessible to all.

IN2 leads the technical project management of the project, supports and the communication and dissemination activities and develops use cases for re-using 3D data in cultural heritage.

Reimagining Europe’s Cultural Legacy Through AI, 3D Digitization and Extended Reality

XRculture is a cutting-edge initiative working to enhance Europe’s shared digital cultural space using innovative 3D technology, artificial intelligence (AI), and extended reality (XR).

The project brings together a diverse group of experts in digital innovation and cultural heritage, uniting public institutions, research centres, and private companies from across Europe.

IN2 leads the use case on dispersed heritage and the communication and dissemination activities of the project.

Transform Data into Impact

Data Conversations aims to enhance the societal and economic impact of the Cultural and Creative Industries (CCI) sector by addressing key challenges in impact design, data literacy, digitalisation, and AI adoption.

The project's mission is to bridge the gap between creativity and digital innovation. Through tools like Data Conversations Tool — our AI-powered impact design platform — and through creative data collection methods, artistic residencies, and tailored training, we equip cultural professionals with the skills and insights they need to drive meaningful change.

IN2 designs and develops the Data Conversations Tool, the project's impact design platform and leads the activities on sustainability.

Music for Visually Impaired

MuVie is transforming music education for the visually impaired through technology, creating accessible digital tools, cutting-edge methodologies, and a Braille music library.

IN2 is proud to lead this European initiative, aiming to improve music learning with 5,000 Braille scores and AI-driven tools for easier navigation and instruction.

User-driven applications and tools for climate-informed maritime spatial planning

OCEANIDS develops tools and applications that enable a more resilient and inclusive society in coastal regions via better-informed and integrated seascape management. The central concept is to collect, harmonize, and curate existing climate data services, making data accessible, reusable, and interoperable for developing local adaptation strategies.

IN2 supports the OCEANIDS project, advancing tools for a resilient Blue Economy. We lead the development of location-based social networks to engage communities and contribute to core technologies for data federation and curation.

Deploying and Demonstrating a 3D cultural heritage space

5Dculture enhances the Cultural Heritage Data Space with 3D assets, tools, and AI technologies, promoting reuse in Fashion, Archaeology, Architecture, and Tourism. IN2 leads the project, building a 3D professional community and driving storytelling in tourism.

IN2 coordinates the project and is the main responsible for implementing a community of practice for 3D professionals. IN2 also plays a key role in the Tourism Pilot, where we provide the tools for storytelling experiences.

Social and hUman ceNtered XR

The SUN project explores XR solutions that blend the physical and virtual worlds for enhanced human and social interaction. It focuses on scalable virtual replicas, seamless physical-virtual integration, wearable sensors, and AI to overcome XR limitations. IN2 coordinates platform integration, co-creation of user requirements, and market transfer, including business models and exploitation plans.

IN2 is responsible for the SUN-XR platform integration and delivers tools to seamlessly interconnect data and components of the project.

Seriously Play the News

NewsArcade addresses media challenges by using gamification to enhance young adults' news literacy and critical thinking, tackling disinformation and strengthening audience engagement. It introduces a gamified, real-time news format to innovate how media delivers content. IN2 leads technical management, development, and creates the NewsArcade authoring tool.

IN2 is responsible for the technical management of the project, leads the development activities and creates the authoring tool for the NewsArcade gamified news format.

Sustainable Rural Tourism Engine

SERRATE is a solution to help drive the flow of tourists to less visited sites or locations, especially in the rural areas just outside the very popular destinations.

IN2 was selected to participate in REACH, the European incubator for trusted and secure data value chains, which supports experimentation and the launch of innovative, data-driven products across multiple sectors.

Through the programme, IN2 developed SERRATE, a solution designed to promote sustainable tourism by guiding visitors towards lesser-known destinations. By integrating data from social media and other sources, SERRATE automates content analysis and storytelling, while allowing human oversight to ensure curated, meaningful engagement between tourists and local regions.

An explainable recommender system for holistic exploration and curation of media heritage collections

Enable cultural heritage professionals (e.g. museum curators, archivists) as well as researchers to explore existing media and cultural heritage digital collections in a more holistic way.

CUHE aims to develop and demonstrate a web-based application of AI explainable recommendations allowing cultural heritage professions to more easily curate new galleries or create digital stories and exhibitions which can showcase and share the new insights gained.

While the recommendation system will enable the automatic linking of curated editorials to create “Story Spaces” and surface non-obvious connections between records and between collections, it will be important to provide users with the necessary information to understand why they are given such recommendations. In this way CUHE takes one step towards more explainable AI and answers the challenge of navigating multi-perspectivity in media heritage collections.

Acting Greener in Schools through Digital Narratives

Making the world a better place through stories that empower people to act greener.

Climate change is the greatest challenge of our times and humans are recognized as a major cause of Climate Change. The EU has launched the Green Deal initiative to raise awareness on climate change, industry innovation and more, while the European Education Area initiated a special Education for Climate Change Coalition, pledging for concrete actions made by individuals and collective actors at the local, regional and national levels.

The ActGreenStory (AGS) project responds to these challenges, capitalizing on past projects, and innovative education methodologies and trainings for green skills, with the use of digital storytelling.

IN2 developed the storytelling platform and piloted the application with schools in Germany.

Games for Energy Efficiency Youth Literacy

The project's main scope is to create an innovative package of games, both board and online, of two levels (easy and professional), and to provide game-based learning to as many as possible young people, youth workers and young people with fewer opportunities.

GENTLY is coordinated by IN2 Digital Innovations and brings together experts from 6 other European countries (Cyprus, Greece, Hungary, Lithuania, Romania and Spain) with the to offer added value, reclaim international cooperation, and deploy digital tools for informing and educating the youth in a non-formal playful and joyful way on energy efficiency and green deal practices.

Widen European Access to cultural communities Via Europeana

WEAVE aims to develop a framework to link the tangible and intangible heritage of cultural communities, safeguarding the rich and invaluable cultural heritage which they represent.

IN2 coordinates WEAVE that aims to develop a set of open and reusable tools which will employ a mix of AI, machine learning, natural language processing, big data analysis and innovative interface engineering. The toolkit will allow the management of annotations, semi-automatic recognition of specific gestures and movements and visualisation of performances and 3D models. Furthermore, the project will demonstrate how the WEAVE Toolkit can be used by CHIs to better promote collections that would otherwise remain hidden, in educational and destination tourism contexts.

Renewing the book experience

The book of the future is playing out now. MÖBIUS provides immersive tools to experience books in a more interactive way.

Möbius was born to invigorate European book publishing by re-modelling the traditional value chains and business models. The main challenge we address is to embrace the prosumers’ potential as valuable contributors, drivers of new products and services, including new enriched media experiences.

IN2 is one of the main technical partners in the project and responsible for the design and development of interactive book experiences.

Bringing AI to Education

A user-friendly environment and project-based learning resources to enable students to learn more about AI services and applications.

Artificial intelligence (AI) is one of the technologies that will significantly change our society, economy and labour market over the next few decades. Some of the best-known examples of AI application areas are autonomous driving, chatbots, voice assistants, internet search engines.

IN2 coordinates Edu4AI and aims to build together with schools and educational actors across Europe online communities of teachers and students to develop competencies and skills, train professionals, create Open Educational Resources (OERs) for the school community and create synergies between schools, science and industry for creative and meaningful involvement in STEAM training.

Digital Mathematics Education in Braille

Resources, materials and strategies for teaching mathematics to visually impaired students

The aim of DDMATH is to promote the use of new technologies to support blind students (from primary, secondary, integrated schools and special institutions) in order to improve their academic performance in science, in the classroom and in distance learning. In particular, the DDMATH project intends to develop teaching proposals and work strategies on various topics of accessible digital mathematics, as well as guidelines for teachers useful for the production of mathematics texts in digital Braille formats.

IN2 is bringing in this project its expertise in accessible document processing and will develop a variety of conversion modules and a digital service to produce mathematical texts in Braille.

European Data Incubator

Unlocking data-driven innovation for European SMEs

Removing barriers to data access and innovation to help SMEs grow within Europe’s data economy

IN2 has been selected for the European Data Incubator (EDI) programme, as one of the brightest Big Data start-ups in Europe. EDI gives the most innovative companies the opportunity to tackle real-world challenges set by corporates across Europe.

After pitching to a jury of technical experts, business experts and investors, we were chosen as one of the top 18 start-ups and SMEs from a pool of 208. We are going to solve the challenge set by VRT: Automatic Chaptering of Video Content.

The Podcast Search Engine

MIXTAPE improves podcast discovery by enabling topic-based search of individual episodes using speech processing and natural language understanding.

Podcasts have rapidly grown in volume and diversity, making discovery increasingly difficult, and MIXTAPE addresses this challenge by using speech processing and natural language understanding to enable topic-based search and personalised discovery of individual podcast episodes.

Digital privacy in mobile apps

CAP-A improves digital privacy awareness by crowdsourcing insights on how digital products handle user data and making terms of service easier to understand.

The project deploys a socio-technical solution based on collective awareness in order to improve the way digital privacy is treated by digital applications and services. The project delivers a global repository of consumer- and developer-generated content about the privacy behaviour of digital products, along with tools that will help consumers understand the Terms of Service and their implications via crowdsourced approaches and visual cues.

Local social networks, powered at the edge

Say Hello is an edge-deployed application that enables ephemeral, location- and time-based social networks, allowing festival attendees to locally create and share multimedia stories while fostering private, community-driven interaction beyond centralized platforms.

Say Hello brings forward a closer integration of location and time, two components that we think are essential for social interaction and community building.

In the project, we have tested out our ideas about ephemeral and local social networks and gathered valuable feedback for providing a minimum viable product in this area. What made this project very special was that the entire SayHello app was exclusively deployed in a distributed fashion on the edge network, right on the street, thus having a number of advantages over a more classical cloud-based app.

Outdoor Against Cancer

A comprehensive digital platform that combines real-time organisational updates, integrated booking and payments, multilingual video-based training, and a certified online education course, all powered by Tellit as a headless CMS and dedicated content hub for advanced video management and streaming.

We have designed and developed the Outdoor Against Cancer website as a digital experience that allows visitors to read in real-time about the ongoing organisation activities and book hiking and training offers integrated in a shop and payment system. As part of the website we have realised two very special sections: an online video-based training offering in 5 languages and the OAC-Training an integrated further education course.

The provided video-based training is fully managed, hosted and operated from our own cloud computing infrastructure and includes a range of videos that are structured in topics. Videos can be freely accessed and downloaded for offline use by the participants, allowing them to exercise also when internet connectivity is low. The further education course comprises the application procedure to take part in the course and 4 dedicated modules, each with a diverse set of learning materials: documents, presentations, videos, interviews. Each module ends with an online examination and the final one with issuing a certificate. The Bavarian Medical Association has certified this course and is giving 60 credit points to the participating physicians for a successful completion.

Crowdsourcing and Engaging with Readers

A crowdsourcing and engagement application powered by Tellit as a headless CMS and dedicated content hub for gathering and engaging with book readers.

READ-IT is an interdisciplinary research project that explores evidence of reading practices in Europe from the 18th century to the present. Working in close collaboration with social scientists and digital humanities researchers, we developed innovative crowdsourcing applications to collect first-hand accounts and historical data on reading experiences.

The crowdsourcing platform follows a task-based, question-and-answer approach, allowing researchers to design and run targeted campaigns tailored to different demographics and research needs. Multiple campaigns can run in parallel and remain active for as long as necessary to gather sufficient data, enabling broad and inclusive participation. Anyone can contribute to the READ-IT project.

Contributions include text entries, documents, photographs, and videos, submitted directly by participants. To support accessibility and engagement, we developed several multilingual user interfaces for the campaigns, including a unique interface inspired by the experience of writing and sending a physical postcard.

Digital tools for new forms of touristic engagement

CultureMoves is a user-centred project that develops digital tools for tourism and education by enabling the creative reuse of Europeana content, with a focus on intangible cultural heritage and dance

CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.

The project stands on 3 pillars:

  • Technology for content re-use adaptation and sharing
  • Real-life use cases for tourism and education
  • Intangible cultural heritage and more specifically dance

IN2 coordinates the project and develops the digital tools for community engagement and storytelling.

Free Viewpoint Video - Community of Practice

An intelligent Content Hub that aggregates and indexes social media and project content to showcase European immersive media research, support discovery, and foster collaboration among projects and stakeholders.

For the Hyper360 project we have built a Community of Practice (CoP) as a dynamic social media content hub that presents and promotes the results of European-funded immersive media research and innovation actions.

The Community of Practice allows to search for specific research topics, actions and stakeholders and explore the activities that they have published. It aggregates content from many social media channels together with RSS feeds from immersive media project websites. It allows in this way to learn about what other projects are doing, cross-fertilise ideas and create synergies among them, find stakeholders to test, pilot and deploy solutions and team-up with like-minded professionals and organisations. The CoP is built as a dedicated content hub on our Tellit solution and takes advantage of all the intelligent indexing and smart search and faceting facilities Tellit provides.

Digital Transformation - Knowledge Base

A scalable, EU-hosted content management platform for the Prometheus Knowledge Base, enabling automated aggregation, intelligent organisation, and advanced discovery of content from diverse digital sources.

An automated content management solution was delivered for the Prometheus Knowledge Base, providing a mobile-ready, fully responsive web platform operated entirely within Europe. The solution enables continuous aggregation of content from websites, social media channels, and direct uploads, with automated processing for different media types and flexible organisation into thematic projects, collections, and narratives. Advanced search, filtering, and analytics tools support efficient content discovery and monitoring, while embedding, syndication, and API access allow seamless integration with external systems, creating a robust and intelligent environment for managing and exploring knowledge assets.

Multimedia and Augmented Radio Creation: Online, Interactive, Individual

MARCONI brings radio experiences to the next level, enabling fully interactive and personalised radio solutions and integrating broadcast radio with digital and social media.

With MARCONI, listeners will be able to engage with live radio through their preferred communication channels in richer and more meaningful ways than currently possible, fostering stronger connections to radio brands and more personalised listening experiences. At the same time, radio professionals will gain a unified view of audience interactions, supported by automated engagement services that streamline communication and response. Together, these capabilities lead to deeper audience engagement and more responsive, listener-centred radio services.

IN2 leads the social media interaction and analysis services, the communication and exploitation activities and delivers digital tools for indexing and search content and visualising geo-located data.

Move yourself, go out and live

A single, intelligent platform for managing project websites, media content, social engagement, and performance insights.

We have created for the Technical University of Munich a digital experience that aggregates project-related real-time social media in form of an integrated news feed in an engaging format and allows to reach out the target groups and create awareness of the importance of health-enhancing physical activity for cancer patients.

As part of this work, we have developed a multi-language website to manage all types of content (documents, videos) that the project is producing and provide the required online video-based training sessions using Tellit solution as a headless CMS.

Content Management and Storytelling for the Social World

EMMA empowers destinations and event organisers to create interactive, media-rich stories that engage audiences across digital channels.

The EMMA Innovation Platform redefines interactive storytelling and content marketing by enabling richer, more engaging digital experiences. Designed for tourism destinations and event organisers, EMMA helps organisations connect with audiences through compelling, media-rich narratives powered by the latest ICT, social media, and information management technologies.

Coordinated by IN2, EMMA is developed in close collaboration with Fondazione Sistema Toscana, which manages the digital tourism presence of the Tuscany region, and the Frankfurter Buchmesse, the world’s leading publishing trade fair. Together, they ensure the platform addresses real-world needs and supports the commercialisation of next-generation content management solutions that enhance brand visibility, audience engagement, and cross-platform storytelling.

TRUSTY

Trusted Social-Powered Multimedia Hubs

TRUSTY makes social-powered multimedia hubs secure, trusted, and malware-free.

This project strengthens the MyMeedia platform by ensuring that all aggregated links and user-uploaded files are malware-free, creating a safe and trusted environment for social-powered multimedia hubs. By integrating F-Secure’s security technologies into content ingestion and publishing workflows, TRUSTY protects users and the platform itself while giving MyMeedia a strong competitive advantage as a secure, European cloud service.

Spaces of possibility for the creative re-use of digital cultural content

Unlocking Europe’s digital cultural heritage for creative innovation and growth.

Europeana Space established Technical, Content, and Innovation Spaces — both physical and virtual environments — providing tools, guidelines, platforms for IPR management, and opportunities for experimentation through hackathons, workshops, pilots, and demonstrators. These activities supported creators, content providers, and businesses in developing new services and applications across sectors such as television, photography, dance, games, publishing, and cultural heritage.

Within this framework, IN2 led the development of DanceSpaces for the Europeana Dance Pilot, creating an open framework for exploring and reusing dance-related content that serves both the general public and professional audiences, and demonstrates innovative models for cultural content reuse.

Fed4FIRE

Federation for FIRE

Docker-based, on-demand deployments to improve scalability and responsiveness compared to VM-based setups.

We run the DOCK experiment on the Fed4FIRE Future Internet Research and Experimentaiton facilities where we aim to improve responsiveness and user experience by being able to scale on demand application instances. In this project we will assess how new deployment set-ups based on Docker containers, new load-balancing mechanisms and on-demand allocation of resources can deliver advantages over VM-based configurations.

Digitally capturing unique skills in European traditional sports and games

RePlay preserves and revitalises traditional sports by transforming movement and performance into interactive digital heritage.

The RePlay project develops a technology platform to provide access and interpretation of digital content for Traditional Sports and Games (TSG). It enables so multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future.

IN2 works in the area of Interact and Preserve where we explore how sports museums can take advantage of their digital content and engage with museum visitors.

Semantic Technology at your service

StoM applies semantic intelligence to improve search, browsing, and discovery across digital archives.

StoM builds on top of the research results of a previous Research for SME project called SEMLIB that produced two software components: a semantic annotation system and a semantic recommendation engine. These solutions improve searching and web browsing of digital archives for different user groups.

IN2 develops EventPlace, the solution on top of semantic technology services that allows event and destination managers who want to organise their event content (e.g. presentations, video recordings, video promotions, documents) and combine it with user-generated content (for example photos and videos from participants, sharing impressions of the surroundings) for an engaging experience for everyone.

Maximising the Impact of Cultural Research projects

Measuring and maximising the socio-economic and technological impact of digital cultural heritage initiatives.

MAXICULTURE was a European project that helped cultural stakeholders understand, measure, and strengthen the impact of digital culture initiatives through shared frameworks, evaluation methods, and knowledge exchange.

IN2 contributed to this activity with domain knowledge about the technologies involved assessing the technological impact and with developing a Community of Practice to make project results more widely known, scan their latest news and filter and search through their activities and public documents.

BonFIRE

Building service testbeds on FIRE

Scalable cloud infrastructures to power next-generation multimedia services for the creative industries.

On the BonFIRE multi-cloud infrastructure we conducted an experiment which aimed to assess from both a technical and business perspective the feasibility of deploying software services for the creative industries on the cloud. As such, we took advantage of the multi-site cloud-based Future Internet Research and Experimentation (FIRE) facility of BonFIRE in order to deploy, scale, validate and fine-tune our distributed multimedia management and publishing platform.

Aiding Sustainable Independent Senior Travellers to Navigate in Towns

Building modular service architectures and enhanced map intelligence for scalable digital platforms.

The project developed a simple, but effective and robust technology to show elderly and users with special needs which vehicle to board, indicate the vehicle's arrival, and provide an alert when it is time to get off. The system included the capacity for detection and correction of any errors the user makes on a journey, and could be customised according to the precise needs and preferences of each user.

IN2 delivered the project’s core technical backbone by developing and operating a Service-Oriented Architecture that enabled modular integration, scalability, and long-term sustainability. This architecture ensured reliable communication between services and supported flexible deployment and maintenance.

In addition, IN2 developed the Map Enhancer module, extending map-based services with richer contextual and interactive features. Together, these contributions improved system robustness, usability, and extensibility.

Public Space Navigation for All

Accessible indoor navigation that empowers independent mobility in Europe’s busiest transport hubs.

PAL set out to make large transport hubs truly navigable for everyone, especially elderly and visually impaired travellers. By converting static indoor maps into intelligent, accessible navigation services, the project enabled users to independently find their way through complex public spaces using mobile devices.

As project coordinator, IN2 led the technical vision behind PAL, delivering the core technologies for map annotation, indoor localisation, and accessible routing, and validating the solution in real airport environments — laying the groundwork for future commercial deployment.

Experiments in live social and networked Media experiences

Connecting places, people, and media through real-world Future Media Internet experimentation.

Within the EXPERIMEDIA project, IN2 delivered the Digital Schladming experiment, showcasing how Future Media Internet technologies can connect physical places with rich, socially driven digital experiences. By combining live data, social media, and multimedia content, IN2 created new ways for visitors to discover, share, and engage with a destination.

Digital Schladming was conceived as a hyperlocal service to manage, disseminate and promote information to visitors on what is happening now around Schladming. We were inspired by the concept of "Here and Now" and aggregated in real time textual content, social media, blogs videos and images into a responsive web-based application making it accessible in virtually all user devices.

The experiment validated scalable, service-oriented media platforms in a real tourism environment and generated actionable insights for both research and market exploitation, reinforcing IN2’s leadership in interactive, content-rich digital services.

The eAccessibility Network

Bringing media and document accessibility knowledge together to support inclusive digital Europe.

In the eACCESS+ project, IN2 supported the creation of a shared European knowledge hub by contributing expertise in media and document accessibility. IN2 helped design and populate the eACCESS+ Hub, bringing together fragmented guidance and best practices into a single, practical reference point.

By collecting and structuring information on accessible documents and working closely with publishers and accessibility stakeholders, IN2 helped turn policy and standards into actionable knowledge that supports inclusive digital content creation.

IN2 contributed expertise in media and document accessibility in developing the eAccess+ Hub and collected in one place all information related to accessible documents. To this extend we also liaised with traditional publishers and stakeholders advocating for web and document accessibility.

Mobile accessible floor plans

Transforming digital indoor maps into accessible, audio-haptic navigation experiences for everyone.

MOBILITY, a project coordinated by IN2, delivered a novel map annotation framework that allowed to enter annotations on top of existing map plans and contextualise them with assistive information. This framework was deployed at Frankfurt airport together with an enhanced indoor localisation technology based on WiFi signal strength and triangulation and a mobile application that converted map annotations into route information and presented it verbally to people with visual impairments.

Using standard smartphones and WiFi-based positioning, MOBILITY delivered real-time, personalised descriptions of indoor environments without requiring special hardware. The result was a scalable solution that improved accessibility while opening new service opportunities for transport hubs, public buildings, and large venues.

Hyperlocal media with FollowThePlace

Location-aware, hyperlocal media experiences

Turning places into living digital spaces for local communication and engagement.

For Edinburgh and specifically the postcode EH1, we developed a hyperlocal media platform on the basis of FollowThePlace, identified services which require access to multimedia content, assessed how visitors and residents use these services for example choosing restaurants and foods, reporting council services and visiting cultural and city attractions.

Hyperlocal Media with FollowThePlace explored how digital platforms can connect people, places, and local services through location-aware media. IN2 designed and implemented a service that enables citizens and organisations to share and discover multimedia content based on where it matters.

Geospatial Information based Media Retrieval

Delivering the right information at the right moment through situation-aware mobile services.

Together with Pervasive Computing Research Centre at University Ulster we investigate the use of semantic technologies to enrich media with geospatial metadata across various data sources and facilitate media retrieval and reuse. Specifically the project creates high-level semantic models for media annotation, and develops methods to organise, query and visualise the semantically enriched media.

This project explored how dynamic, situation-aware information services can help users find the right information at the right time while on the move. IN2 contributed technologies for aggregating and semantically enriching media and data from diverse sources, making them searchable, contextual, and actionable.

By extending its media and location-based platforms, IN2 demonstrated how context, location, and personalisation can drive smarter mobile information services for tourism, transport, and community use cases.

Connected Real-Time Information

Turning social media into actionable intelligence for smarter emergency response.

SUPER is a joint effort of social media and security experts towards introducing a holistic, integrated and privacy-friendly approach to the use of social media in emergencies and security incidents. The project explored how social media can enhance security and emergency management, enabling authorities to better understand public behaviour, detect events in real time, and communicate effectively during crises. The project combined advanced analytics with real-world validation scenarios in civil protection and public safety.

IN2 played a key role as a social media aggregator and platform provider, contributing participatory, geo-aware interaction tools through its FollowThePlace platform. This allowed citizen-generated content to be captured, analysed, and transformed into meaningful insights, supporting faster, more informed emergency response. In this project we developed advanced automatic ways to segment information spaces and innovative tools to present, search and filter geotagged photos on maps. IN2 was also leading the project's dissemination.

Pushing multimedia research into practice

Turning intelligent multimedia research into scalable, real-world digital platforms.

IM3I+ advanced intelligent multimedia management by combining semantic technologies, scalable architectures, and user-centric interaction models. The project addressed the challenge of managing and reusing large volumes of multimedia content in dynamic web environments.

IN2 contributed the core platform and architectural expertise, enabling scalable media processing, semantic enrichment, and publishing workflows that bridge research results and real-world digital services.

IM3I+ demonstrated and implemented showcases built upon a flexible framework for importing, analysing, annotating, searching and publishing multimedia documents and collections. This framework became largely IN2's core platform and the project resulted to the offering of the MyMeedia service.

Travelling with your 6th sense

Exploring places through images, location, and semantic intelligence.

ImaGeo introduced a new way of discovering places by combining image recognition, geo-location, and semantic media technologies. By allowing users to capture a scene and retrieve contextual information with one click, the project reimagined how people explore destinations and cultural heritage.

ImaGeo implemented efficient example-based visual similarity search combined with location data to retrieve instant information for every object or scene captured with a camera. It provided so new browsing experiences for photo collections that can then be linked along their geo-temporal dimensions. The project formed the basis for our FollowThePlace service.

IN2 has conceived this project and was its scientific and technical manager. It contributed the core platform and media integration expertise, embedding image analysis and geo-temporal metadata into scalable workflows that support discovery, storytelling, and experience sharing across web and mobile devices.

Enhancing interconnectivity through infoconnectivity

Enhancing intermodal travel through passenger-focused information connectivity.

IC-IC explored how better information connectivity can improve intermodal passenger transport by providing travellers with the right information at the right time. The project introduced the InfoConnectivity System (ICS) to support smoother transitions between airports, airlines, and ground transport services.

IN2 contributed to the specification and system design phase, helping define passenger-centred information services delivered through mobile technologies, multilingual support, and accessible interaction concepts.

Adaptive Channels in Europe

Empowering professionals and consumers with adaptive, topic-driven access to Europe’s multimedia information streams.

EUTV – Adaptive Channels in Europe introduced a new way to explore and monitor multimedia content by transforming fragmented audio-visual streams into personalised, topic-aware channels. The project combined multimodal analysis, topic detection, and adaptive presentation to support both professional media analysts and everyday users.

Main results of EUTV include processing of multimedia streams, RSS, topic detection and tracking, tools for speech recognition and image and video content analysis. These results extended our platform and have been integrated into our Tellit service offering.

IN2 has conceived this project and was the scientific and technical manager of the project, shaping EUTV’s professional vision, leading user requirements, system design input, and real-world demonstration. By focusing on media monitoring, clipping, and user-centric interfaces, IN2 ensured that EUTV delivered practical value and a clear path from research to market.

Immersive Multimedia Interfaces

Enabling intelligent, scalable multimedia management through semantic and service-oriented technologies.

IM3I explored new ways to manage and interact with large-scale multimedia content by combining semantic technologies with intelligent media analysis. The project addressed the challenge of turning complex media collections into searchable, reusable digital assets.

IN2 was the technical and scientific manager in this project and contributed the core platform expertise, designing and integrating service-oriented workflows that support multimedia ingestion, enrichment, search, and publishing in scalable web environments.

The project builds the foundation for our MyMeedia platform and delivered an open architecture with integrated services and advanced solutions for experiencing, searching and accessing creative audio-visual content. It focused on enabling intuitive media production and supporting creative industries in delivering new forms of interactive, immersive and very high quality media.

Semantic Tools for Digital Libraries

Connecting digital libraries through semantic technologies to unlock smarter discovery.

SEMLIB brought Semantic Web technologies into the heart of digital libraries, transforming isolated collections into interoperable, intelligent knowledge ecosystems. By combining semantic annotation, recommendation, and Linked Data publishing, the project made digital content easier to discover, connect, and reuse across institutional boundaries.

IN2 led the development of Web of Data connectors and contributed to system design and specifications, enabling multimedia and digital library platforms to publish and consume Linked Data.

The semantic annotation and recommendation components have been integrated and made available in FollowThePlace. The semantic recommender was built as a generic system to support content-based recommendations and collaborative filtering.

Gateway to Archives of Media Art

European portal for discovering, accessing, and reusing media art archives.

GAMA, was the first portal in the world that provided access to a wealth of information about the works of both well-known and emerging media artists from European collections of media art. The media art content originates from 8 European media art archives and could be searched and browsed on this navigation platform. The portal networks different databases housing textual and visual information on more than 10,000 works.

GAMA created the foundations for a European-wide portal for media art, offering multilingual, user-friendly access to digitised collections from leading archives. By aggregating a major share of Europe’s online media art holdings into one interface, the project aimed to boost discovery, reuse, and cross-border visibility.

IN2 contributed to the platform’s specification and integration approach and supported delivery through day-to-day project management, helping align partners and drive the portal towards becoming a central entry point for media art online.

Wearable computing

Empowering independent navigation through user-centred wearable technology for the visually impaired.

WearIT@Work was an FP6 Integrated project funded by the European Commission. In the uWEAR take-up action we customised and extended wearable computing tools to help visualy impaired persons navigate in outdoor environments. Inspired by Zaphod Beeblebrox, a character of The Hitchhiker's Guide to the Galaxy by Douglas Adams we designed an assistive audio menu and instructions to help navigate complex information spaces.

uWEAR explored how wearable computing can empower visually impaired users by delivering hands-free, audio-based navigation for everyday mobility. Built on the WearIT@Work platform, the project focused on seamless integration with existing assistive practices rather than replacing them.

IN2 played a central role by designing the system architecture, developing accessible interaction models, and leading iterative user testing and refinement. The result was a validated, user-driven approach to wearable navigation that balances technology, usability, and independence.

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