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The No-Code Platform Powering the Future of Cultural Heritage

A powerful yet simple platform that helps anyone in the cultural heritage world design and share amazing interactive experiences.

Whether you’re a museum professional, a researcher, a creative freelancer, or a small cultural organisation, UNICHE gives you the tools to work together and bring cultural stories to life in multiple formats - without needing any coding skills.

IN2 leads the communication and dissemination activities and develops intelligent systems and tools to support content retrieval, story creation and curation for archaeological sites and museum exhibitions.

Online Competence Centre in 3D for Cultural Heritage

The Online Competence Centre in 3D for Cultural Heritage (3D-4CH) is an EU-funded initiative dedicated to transforming how cultural heritage is preserved, digitised, and shared through advanced 3D technologies, artificial intelligence (AI) and extended reality (XR).

The Centre will serve as a fully online hub for training, tools and best practices, empowering cultural professionals, researchers and institutions with skills, resources and certified learning opportunities. It supports the creation and enhancement of high-quality 3D cultural assets, fosters research and innovation, and encourages international collaboration — with a special emphasis on preserving and integrating Ukrainian heritage into a shared digital space.

IN2 leads the work package on impact measurement and long-term sustainability, works in use cases for storytelling and visitor engagement in XR and provides a community of practice for stakeholders.

3D Big Data for the Data Space for Cultural Heritage

Enrich and aggregate 3D heritage data using AI, enabling long-term storage, improve access, and immersive use in XR and educational applications across Europe.

3DBigDataSpace is revolutionizing digital cultural heritage by unlocking access to high-quality 3D data. Our mission: to make Europe’s cultural treasures more visible, usable, and immersive through AI, XR, and interoperable 3D technologies. By integrating datasets, enhancing them with smart tools, and powering real-world applications — from museums to cultural routes — we’re shaping a future where digital heritage is alive, interactive, and accessible to all.

IN2 leads the technical project management of the project, supports and the communication and dissemination activities and develops use cases for re-using 3D data in cultural heritage.

Reimagining Europe’s Cultural Legacy Through AI, 3D Digitization and Extended Reality

XRculture is a cutting-edge initiative working to enhance Europe’s shared digital cultural space using innovative 3D technology, artificial intelligence (AI), and extended reality (XR).

The project brings together a diverse group of experts in digital innovation and cultural heritage, uniting public institutions, research centres, and private companies from across Europe.

IN2 leads the use case on dispersed heritage and the communication and dissemination activities of the project.

Transform Data into Impact

Data Conversations aims to enhance the societal and economic impact of the Cultural and Creative Industries (CCI) sector by addressing key challenges in impact design, data literacy, digitalisation, and AI adoption.

The project's mission is to bridge the gap between creativity and digital innovation. Through tools like Data Conversations Tool — our AI-powered impact design platform — and through creative data collection methods, artistic residencies, and tailored training, we equip cultural professionals with the skills and insights they need to drive meaningful change.

IN2 designs and develops the Data Conversations Tool, the project's impact design platform and leads the activities on sustainability.

Deploying and Demonstrating a 3D cultural heritage space

5Dculture enhances the Cultural Heritage Data Space with 3D assets, tools, and AI technologies, promoting reuse in Fashion, Archaeology, Architecture, and Tourism. IN2 leads the project, building a 3D professional community and driving storytelling in tourism.

IN2 coordinates the project and is the main responsible for implementing a community of practice for 3D professionals. IN2 also plays a key role in the Tourism Pilot, where we provide the tools for storytelling experiences.

An explainable recommender system for holistic exploration and curation of media heritage collections

Enable cultural heritage professionals (e.g. museum curators, archivists) as well as researchers to explore existing media and cultural heritage digital collections in a more holistic way.

CUHE aims to develop and demonstrate a web-based application of AI explainable recommendations allowing cultural heritage professions to more easily curate new galleries or create digital stories and exhibitions which can showcase and share the new insights gained.

While the recommendation system will enable the automatic linking of curated editorials to create “Story Spaces” and surface non-obvious connections between records and between collections, it will be important to provide users with the necessary information to understand why they are given such recommendations. In this way CUHE takes one step towards more explainable AI and answers the challenge of navigating multi-perspectivity in media heritage collections.

Widen European Access to cultural communities Via Europeana

WEAVE aims to develop a framework to link the tangible and intangible heritage of cultural communities, safeguarding the rich and invaluable cultural heritage which they represent.

IN2 coordinates WEAVE that aims to develop a set of open and reusable tools which will employ a mix of AI, machine learning, natural language processing, big data analysis and innovative interface engineering. The toolkit will allow the management of annotations, semi-automatic recognition of specific gestures and movements and visualisation of performances and 3D models. Furthermore, the project will demonstrate how the WEAVE Toolkit can be used by CHIs to better promote collections that would otherwise remain hidden, in educational and destination tourism contexts.

Crowdsourcing and Engaging with Readers

A crowdsourcing and engagement application powered by Tellit as a headless CMS and dedicated content hub for gathering and engaging with book readers.

READ-IT is an interdisciplinary research project that explores evidence of reading practices in Europe from the 18th century to the present. Working in close collaboration with social scientists and digital humanities researchers, we developed innovative crowdsourcing applications to collect first-hand accounts and historical data on reading experiences.

The crowdsourcing platform follows a task-based, question-and-answer approach, allowing researchers to design and run targeted campaigns tailored to different demographics and research needs. Multiple campaigns can run in parallel and remain active for as long as necessary to gather sufficient data, enabling broad and inclusive participation. Anyone can contribute to the READ-IT project.

Contributions include text entries, documents, photographs, and videos, submitted directly by participants. To support accessibility and engagement, we developed several multilingual user interfaces for the campaigns, including a unique interface inspired by the experience of writing and sending a physical postcard.

Digital tools for new forms of touristic engagement

CultureMoves is a user-centred project that develops digital tools for tourism and education by enabling the creative reuse of Europeana content, with a focus on intangible cultural heritage and dance

CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.

The project stands on 3 pillars:

  • Technology for content re-use adaptation and sharing
  • Real-life use cases for tourism and education
  • Intangible cultural heritage and more specifically dance

IN2 coordinates the project and develops the digital tools for community engagement and storytelling.

Spaces of possibility for the creative re-use of digital cultural content

Unlocking Europe’s digital cultural heritage for creative innovation and growth.

Europeana Space established Technical, Content, and Innovation Spaces — both physical and virtual environments — providing tools, guidelines, platforms for IPR management, and opportunities for experimentation through hackathons, workshops, pilots, and demonstrators. These activities supported creators, content providers, and businesses in developing new services and applications across sectors such as television, photography, dance, games, publishing, and cultural heritage.

Within this framework, IN2 led the development of DanceSpaces for the Europeana Dance Pilot, creating an open framework for exploring and reusing dance-related content that serves both the general public and professional audiences, and demonstrates innovative models for cultural content reuse.

Maximising the Impact of Cultural Research projects

Measuring and maximising the socio-economic and technological impact of digital cultural heritage initiatives.

MAXICULTURE was a European project that helped cultural stakeholders understand, measure, and strengthen the impact of digital culture initiatives through shared frameworks, evaluation methods, and knowledge exchange.

IN2 contributed to this activity with domain knowledge about the technologies involved assessing the technological impact and with developing a Community of Practice to make project results more widely known, scan their latest news and filter and search through their activities and public documents.

Travelling with your 6th sense

Exploring places through images, location, and semantic intelligence.

ImaGeo introduced a new way of discovering places by combining image recognition, geo-location, and semantic media technologies. By allowing users to capture a scene and retrieve contextual information with one click, the project reimagined how people explore destinations and cultural heritage.

ImaGeo implemented efficient example-based visual similarity search combined with location data to retrieve instant information for every object or scene captured with a camera. It provided so new browsing experiences for photo collections that can then be linked along their geo-temporal dimensions. The project formed the basis for our FollowThePlace service.

IN2 has conceived this project and was its scientific and technical manager. It contributed the core platform and media integration expertise, embedding image analysis and geo-temporal metadata into scalable workflows that support discovery, storytelling, and experience sharing across web and mobile devices.

Gateway to Archives of Media Art

European portal for discovering, accessing, and reusing media art archives.

GAMA, was the first portal in the world that provided access to a wealth of information about the works of both well-known and emerging media artists from European collections of media art. The media art content originates from 8 European media art archives and could be searched and browsed on this navigation platform. The portal networks different databases housing textual and visual information on more than 10,000 works.

GAMA created the foundations for a European-wide portal for media art, offering multilingual, user-friendly access to digitised collections from leading archives. By aggregating a major share of Europe’s online media art holdings into one interface, the project aimed to boost discovery, reuse, and cross-border visibility.

IN2 contributed to the platform’s specification and integration approach and supported delivery through day-to-day project management, helping align partners and drive the portal towards becoming a central entry point for media art online.

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