All Projects > Storytelling

Sustainable Rural Tourism Engine

SERRATE is a solution to help drive the flow of tourists to less visited sites or locations, especially in the rural areas just outside the very popular destinations.

IN2 was selected to participate in REACH, the European incubator for trusted and secure data value chains, which supports experimentation and the launch of innovative, data-driven products across multiple sectors.

Through the programme, IN2 developed SERRATE, a solution designed to promote sustainable tourism by guiding visitors towards lesser-known destinations. By integrating data from social media and other sources, SERRATE automates content analysis and storytelling, while allowing human oversight to ensure curated, meaningful engagement between tourists and local regions.

Acting Greener in Schools through Digital Narratives

Making the world a better place through stories that empower people to act greener.

Climate change is the greatest challenge of our times and humans are recognized as a major cause of Climate Change. The EU has launched the Green Deal initiative to raise awareness on climate change, industry innovation and more, while the European Education Area initiated a special Education for Climate Change Coalition, pledging for concrete actions made by individuals and collective actors at the local, regional and national levels.

The ActGreenStory (AGS) project responds to these challenges, capitalizing on past projects, and innovative education methodologies and trainings for green skills, with the use of digital storytelling.

IN2 developed the storytelling platform and piloted the application with schools in Germany.

Games for Energy Efficiency Youth Literacy

The project's main scope is to create an innovative package of games, both board and online, of two levels (easy and professional), and to provide game-based learning to as many as possible young people, youth workers and young people with fewer opportunities.

GENTLY is coordinated by IN2 Digital Innovations and brings together experts from 6 other European countries (Cyprus, Greece, Hungary, Lithuania, Romania and Spain) with the to offer added value, reclaim international cooperation, and deploy digital tools for informing and educating the youth in a non-formal playful and joyful way on energy efficiency and green deal practices.

Widen European Access to cultural communities Via Europeana

WEAVE aims to develop a framework to link the tangible and intangible heritage of cultural communities, safeguarding the rich and invaluable cultural heritage which they represent.

IN2 coordinates WEAVE that aims to develop a set of open and reusable tools which will employ a mix of AI, machine learning, natural language processing, big data analysis and innovative interface engineering. The toolkit will allow the management of annotations, semi-automatic recognition of specific gestures and movements and visualisation of performances and 3D models. Furthermore, the project will demonstrate how the WEAVE Toolkit can be used by CHIs to better promote collections that would otherwise remain hidden, in educational and destination tourism contexts.

Renewing the book experience

The book of the future is playing out now. MÖBIUS provides immersive tools to experience books in a more interactive way.

Möbius was born to invigorate European book publishing by re-modelling the traditional value chains and business models. The main challenge we address is to embrace the prosumers’ potential as valuable contributors, drivers of new products and services, including new enriched media experiences.

IN2 is one of the main technical partners in the project and responsible for the design and development of interactive book experiences.

Digital tools for new forms of touristic engagement

CultureMoves is a user-centred project that develops digital tools for tourism and education by enabling the creative reuse of Europeana content, with a focus on intangible cultural heritage and dance

CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.

The project stands on 3 pillars:

  • Technology for content re-use adaptation and sharing
  • Real-life use cases for tourism and education
  • Intangible cultural heritage and more specifically dance

IN2 coordinates the project and develops the digital tools for community engagement and storytelling.

Content Management and Storytelling for the Social World

EMMA empowers destinations and event organisers to create interactive, media-rich stories that engage audiences across digital channels.

The EMMA Innovation Platform redefines interactive storytelling and content marketing by enabling richer, more engaging digital experiences. Designed for tourism destinations and event organisers, EMMA helps organisations connect with audiences through compelling, media-rich narratives powered by the latest ICT, social media, and information management technologies.

Coordinated by IN2, EMMA is developed in close collaboration with Fondazione Sistema Toscana, which manages the digital tourism presence of the Tuscany region, and the Frankfurter Buchmesse, the world’s leading publishing trade fair. Together, they ensure the platform addresses real-world needs and supports the commercialisation of next-generation content management solutions that enhance brand visibility, audience engagement, and cross-platform storytelling.

Spaces of possibility for the creative re-use of digital cultural content

Unlocking Europe’s digital cultural heritage for creative innovation and growth.

Europeana Space established Technical, Content, and Innovation Spaces — both physical and virtual environments — providing tools, guidelines, platforms for IPR management, and opportunities for experimentation through hackathons, workshops, pilots, and demonstrators. These activities supported creators, content providers, and businesses in developing new services and applications across sectors such as television, photography, dance, games, publishing, and cultural heritage.

Within this framework, IN2 led the development of DanceSpaces for the Europeana Dance Pilot, creating an open framework for exploring and reusing dance-related content that serves both the general public and professional audiences, and demonstrates innovative models for cultural content reuse.

Digitally capturing unique skills in European traditional sports and games

RePlay preserves and revitalises traditional sports by transforming movement and performance into interactive digital heritage.

The RePlay project develops a technology platform to provide access and interpretation of digital content for Traditional Sports and Games (TSG). It enables so multiple modes of training, coaching and knowledge sharing that will contribute to the increased participation and preservation of traditional sport in the future.

IN2 works in the area of Interact and Preserve where we explore how sports museums can take advantage of their digital content and engage with museum visitors.

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