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Seriously play the news in the classroom

Fostering critical thinking in news literacy through gamification in education

NewsArcade@Classroom is a fun and educational continuation of the NewsArcade – Seriously Play the News! project. It was first created to turn real news stories into games, helping young people understand the news better. NewsArcade@Classroom is made for students aged 12 to 25 and helps them to think more critically about what they read or see online, understand how the media works, and create their own news stories via our educational authoring tool. It also gives teachers useful tools and resources to teach media and information literacy in an engaging way.

IN2 is leading the work on new educational formats and build the project's authoring tool. Furthermore we develop and provide a Community of Practice on the topic of gamification of news for media literacy.

AI in STEM Education to address Biodiversity challenges

The project addresses the urgent challenge of biodiversity loss by combining environmental education, STEM learning, and artificial intelligence (AI) in secondary education.

As ecosystems decline and species face increasing threats, the project empowers young people with the knowledge and digital skills needed to understand biodiversity, climate change, and the role AI can play in conservation.

AI4BioSTEM develops a structured curriculum and hands-on project guidebook that support teachers and students in applying AI ethically and practically to real-world biodiversity challenges. Through four AI-enhanced STEM projects, blended teacher training, and school pilots, AI4BioSTEM strengthens teachers’ professional development while engaging students in meaningful, inclusive learning experiences.

IN2 coordinates the AI4BioSTEM project, leads the curriculum development and provides its domain expertise and applications in the AI domain.

Transform Data into Impact

Data Conversations aims to enhance the societal and economic impact of the Cultural and Creative Industries (CCI) sector by addressing key challenges in impact design, data literacy, digitalisation, and AI adoption.

The project's mission is to bridge the gap between creativity and digital innovation. Through tools like Data Conversations Tool — our AI-powered impact design platform — and through creative data collection methods, artistic residencies, and tailored training, we equip cultural professionals with the skills and insights they need to drive meaningful change.

IN2 designs and develops the Data Conversations Tool, the project's impact design platform and leads the activities on sustainability.

Music for Visually Impaired

MuVie is transforming music education for the visually impaired through technology, creating accessible digital tools, cutting-edge methodologies, and a Braille music library.

IN2 is proud to lead this European initiative, aiming to improve music learning with 5,000 Braille scores and AI-driven tools for easier navigation and instruction.

Seriously Play the News

NewsArcade addresses media challenges by using gamification to enhance young adults' news literacy and critical thinking, tackling disinformation and strengthening audience engagement. It introduces a gamified, real-time news format to innovate how media delivers content. IN2 leads technical management, development, and creates the NewsArcade authoring tool.

IN2 is responsible for the technical management of the project, leads the development activities and creates the authoring tool for the NewsArcade gamified news format.

Acting Greener in Schools through Digital Narratives

Making the world a better place through stories that empower people to act greener.

Climate change is the greatest challenge of our times and humans are recognized as a major cause of Climate Change. The EU has launched the Green Deal initiative to raise awareness on climate change, industry innovation and more, while the European Education Area initiated a special Education for Climate Change Coalition, pledging for concrete actions made by individuals and collective actors at the local, regional and national levels.

The ActGreenStory (AGS) project responds to these challenges, capitalizing on past projects, and innovative education methodologies and trainings for green skills, with the use of digital storytelling.

IN2 developed the storytelling platform and piloted the application with schools in Germany.

Games for Energy Efficiency Youth Literacy

The project's main scope is to create an innovative package of games, both board and online, of two levels (easy and professional), and to provide game-based learning to as many as possible young people, youth workers and young people with fewer opportunities.

GENTLY is coordinated by IN2 Digital Innovations and brings together experts from 6 other European countries (Cyprus, Greece, Hungary, Lithuania, Romania and Spain) with the to offer added value, reclaim international cooperation, and deploy digital tools for informing and educating the youth in a non-formal playful and joyful way on energy efficiency and green deal practices.

Bringing AI to Education

A user-friendly environment and project-based learning resources to enable students to learn more about AI services and applications.

Artificial intelligence (AI) is one of the technologies that will significantly change our society, economy and labour market over the next few decades. Some of the best-known examples of AI application areas are autonomous driving, chatbots, voice assistants, internet search engines.

IN2 coordinates Edu4AI and aims to build together with schools and educational actors across Europe online communities of teachers and students to develop competencies and skills, train professionals, create Open Educational Resources (OERs) for the school community and create synergies between schools, science and industry for creative and meaningful involvement in STEAM training.

Digital Mathematics Education in Braille

Resources, materials and strategies for teaching mathematics to visually impaired students

The aim of DDMATH is to promote the use of new technologies to support blind students (from primary, secondary, integrated schools and special institutions) in order to improve their academic performance in science, in the classroom and in distance learning. In particular, the DDMATH project intends to develop teaching proposals and work strategies on various topics of accessible digital mathematics, as well as guidelines for teachers useful for the production of mathematics texts in digital Braille formats.

IN2 is bringing in this project its expertise in accessible document processing and will develop a variety of conversion modules and a digital service to produce mathematical texts in Braille.

Outdoor Against Cancer

A comprehensive digital platform that combines real-time organisational updates, integrated booking and payments, multilingual video-based training, and a certified online education course, all powered by Tellit as a headless CMS and dedicated content hub for advanced video management and streaming.

We have designed and developed the Outdoor Against Cancer website as a digital experience that allows visitors to read in real-time about the ongoing organisation activities and book hiking and training offers integrated in a shop and payment system. As part of the website we have realised two very special sections: an online video-based training offering in 5 languages and the OAC-Training an integrated further education course.

The provided video-based training is fully managed, hosted and operated from our own cloud computing infrastructure and includes a range of videos that are structured in topics. Videos can be freely accessed and downloaded for offline use by the participants, allowing them to exercise also when internet connectivity is low. The further education course comprises the application procedure to take part in the course and 4 dedicated modules, each with a diverse set of learning materials: documents, presentations, videos, interviews. Each module ends with an online examination and the final one with issuing a certificate. The Bavarian Medical Association has certified this course and is giving 60 credit points to the participating physicians for a successful completion.

Digital tools for new forms of touristic engagement

CultureMoves is a user-centred project that develops digital tools for tourism and education by enabling the creative reuse of Europeana content, with a focus on intangible cultural heritage and dance

CultureMoves is a user-oriented project that aims to develop a series of digital tools that will enable new forms of touristic engagement and educational resources by leveraging the re-use of Europeana content. The project stands on 3 pillars: technology for content re-use adaptation and sharing, real-life use cases for tourism and education, intangible cultural heritage and more specifically dance.

The project stands on 3 pillars:

  • Technology for content re-use adaptation and sharing
  • Real-life use cases for tourism and education
  • Intangible cultural heritage and more specifically dance

IN2 coordinates the project and develops the digital tools for community engagement and storytelling.

Move yourself, go out and live

A single, intelligent platform for managing project websites, media content, social engagement, and performance insights.

We have created for the Technical University of Munich a digital experience that aggregates project-related real-time social media in form of an integrated news feed in an engaging format and allows to reach out the target groups and create awareness of the importance of health-enhancing physical activity for cancer patients.

As part of this work, we have developed a multi-language website to manage all types of content (documents, videos) that the project is producing and provide the required online video-based training sessions using Tellit solution as a headless CMS.

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