Project - Edu4AI -- Bringing AI to Education

A user-friendly environment and project-based learning resources to enable students to learn more about AI services and applications.

Financed by
Erasmus+
Duration

Overview

Artificial intelligence (AI) is one of the technologies that will significantly change our society, economy and labour market over the next few decades. Some of the best-known examples of AI application areas are autonomous driving, chatbots, voice assistants, internet search engines. As part of the project, a user-friendly environment and project-based learning resources will be provided to enable students to learn more about AI services and applications.

IN2 coordinates Edu4AI and aims to build together with schools and educational actors across Europe online communities of teachers and students to develop competencies and skills, train professionals, create Open Educational Resources (OERs) for the school community and create synergies between schools, science and industry for creative and meaningful involvement in STEAM training.

Early training in artificial intelligence goes beyond computational thinking and examines how computers perceive, think, act, learn and make decisions. Although early education in AI appears to be a necessity, there is no set of rules for the use of artificial intelligence in schools. Various technical solutions and initiatives for personalised and creative learning have been announced with promising results, the ways however that educational institutions are using these tools strongly varies and is entirely up to them.

The Edu4AI project brings together AI applications and artefacts through a methodology based on the trend of the maker movement. The project will follow the principles of iterative design carrying pilot studies with teachers and students from Germany, Greece, Spain and Italy and using the feedback obtained from the participating schools to refine and improve the AI open educational resources (OER). During the course of the project, OERs will be developed targeting both teachers and students and will be shared online through a web based platform.

The Edu4AI project has the following goals:

  • Build an online community of teachers and students through a web-based platform to support and involve secondary school teachers and students in AI projects.
  • Help students develop key 21st century competencies and skills in problem solving, collaboration, critical, creative thinking
  • Plan and conduct activities and workshops that promote the professional development of teachers with all necessary pedagogical change so as to integrate AI into school education.
  • Create Open Educational Resources (OERs) that are available online to help members of the school community apply AI learning content.
  • Create synergies between schools, science and industry for creative and meaningful involvement in STEAM training.

The long-term goal of the Edu4AI project is to support the introduction of AI in schools, make the access to AI education easier and more democratic and develop innovations for all learners, supporting in this way fairness and equal opportunities in education for all.

Alongside IN2 as the coordinator, the project consortium consisted of the following organisations:

  • Edumotiva, Greece
  • Fondazione Mondo Digitale, Italy
  • AIJU Technological Institute for Children' Products & Leisure, Spain
  • Johannes-Kepler-Gymnasium Weil der Stadt, Germany
  • Col-legi Sant Roc, Spain
  • 1o EPAL Korydallou, Greece
EU emblem
The project is co-financed by Erasmus+ (Grant Agreement no. 2020-1-DE03-KA201-077366).

Our role

  • Project Management and Coordination
  • AI domain expertise
  • Website Development and Operations
  • Platform for open educational resources
  • Pilots and Applications with the project's end users

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